Documentation
The documentation is categorized in the tiles which are displayed below. Additional resources are linked at the bottom of this page.
Keep in mind that since UG-MP is fully backwards compatible with SA-MP (your SA-MP gamemodes will run normally on UG-MP) most of the documentation is going to be very similar (if not identical) to the SA-MP documentation, which is now offline.
We currently have 15112 documentation pages available.
Natives
All natives offered by UG-MP in detailVehicle previewer
View any in-game vehicle and play around with UG-MP vehicle features to see how it affects the look of the vehicle in-gameAnimations
A list of all custom animations available in UG-MPVehicles
A complete list of all GTA: UG vehicles.Skin IDs
A complete list of all GTA: UG skin IDs.Weapons
A complete list of all GTA: UG weapons.Guides
A list of guides covering topics such as migrating to UG-MP and the like.Weather IDs
A list of all weather types available in GTA: UG.Interiors
A list of interiors provided by GTA: UG and where to find them.Car components
A complete list of all GTA: UG car components.Vehicle colours
A complete list of all GTA: UG vehicle colours.Ped colours
A complete list of all GTA: UG peds colours.Limits
Information about all client-side and server-side limits (for SA-MP and UG-MP)Shop names
Information about GTA: Underground shop names.TextDraw sprites
All of the sprites UG-MP allows you to use in textdraws.Radio stations
A complete list of all GTA: UG radio stations.UG-MP exclusive models
A complete list of all UG-MP-exclusive models such as sunglasses, handbags, and the like.Scenes / Levels
A list of scenes/levels and some information on how to use them.Map icons
All map icons can be found here.Camera modes
All camera modes in GTA: Underground.Pickup types
All of the pickup types in GTA: Underground.Vending machines
Information about vending machines in GTA: UG.Explosion types
All possible explosion types CreateExplosion has to offer.Zones
A list of all neighborhoods, towns, cities, and the like (or zones, as we call them).Additional resources
Angle modes
Body parts
Bone IDs
Bullet hit types
Camera cut styles
Car component types
Click sources
Colour list
Connection statuses
Crime IDs
Damage states
Dialog styles
Don't confuse model IDs with vehicle IDs
Door states
Fighting styles
Floatround modes
GameText styles
Glossary
Keys
Light states
Map icon styles
Marker modes
Material text parameters
Network statistics
Object edition response types
Panel states
Player states
PVar types
Record types
Start IDs
Select object types
Special actions
Spectate modes
Sound effects
Tire states
UG-MP versions
Vehicle health
Vehicle info types
Vehicle modify as types
Vehicle types
Vehicle velocity
Weapon skills
Weapon states
DL
Getting started Required tools Working with dlctl
Carcol DL
What is carcol DL?
Carcol DL: Adding or replacing existing carcols.dat settings
Carmod DL
What is carmod DL?
Carmod DL: Adding or replacing existing carmods.dat settings
Carmod DL: Adding your own car components
IMG DL
What is IMG DL?
IMG DL: Using IMG archives for your content
Map DL
What is map DL?
Common pitfalls
Using Map DL and IMG DL to add entire maps to your server
Working with LODs
Map DL: IDE files
IDE:anim - Animated models (clump)
IDE:objs - Normal models (atomic)
IDE:tobj - Timed objects (atomic)
IDE:peds - Peds
IDE:cars - Vehicles
Map DL: IPL files
IPL:auzo - Audio zones
IPL:cloc - Dynamic clocks
IPL:cull - Cull zones
IPL:enex - Entry-exit markers
IPL:grge - Garages
IPL:inst - Item instances
IPL:occl - Occluders
IPL:scrl - Scrollbars
IPL:tcyc - Timecycle boxes
Paintjob DL
What is paintjob DL?
Paintjob DL: Adding new paintjobs
Ped DL
What is ped DL?
Ped DL: Adding new skins
Pedcol DL
What is pedcol DL?
Pedcol DL: Adding or replacing existing pedcol.dat settings
Vehicle DL
What is vehicle DL?
Vehicle DL: Adding new vehicles
Vehicle audio DL
What is vehicle audio DL?
Vehicle audio DL: Adding or replacing existing vehicle audio settings
Additional resources
Component rules
Data file types
Model flags