The documentation is categorized in the tiles which are displayed below. Additional resources are linked at the bottom of this page.
Keep in mind that since UG-MP is fully backwards compatible with SA-MP (your SA-MP gamemodes will run normally on UG-MP) most of the documentation is going to be very similar (if not identical) to the SA-MP documentation, which is now offline.
We currently have 15112 documentation pages available.
NativesAll natives offered by UG-MP in detail
Vehicle previewerView any in-game vehicle and play around with UG-MP vehicle features to see how it affects the look of the vehicle in-game
AnimationsA list of all custom animations available in UG-MP
VehiclesA complete list of all GTA: UG vehicles.
Skin IDsA complete list of all GTA: UG skin IDs.
WeaponsA complete list of all GTA: UG weapons.
GuidesA list of guides covering topics such as migrating to UG-MP and the like.
Weather IDsA list of all weather types available in GTA: UG.
InteriorsA list of interiors provided by GTA: UG and where to find them.
Car componentsA complete list of all GTA: UG car components.
Vehicle coloursA complete list of all GTA: UG vehicle colours.
Ped coloursA complete list of all GTA: UG peds colours.
LimitsInformation about all client-side and server-side limits (for SA-MP and UG-MP)
Shop namesInformation about GTA: Underground shop names.
TextDraw spritesAll of the sprites UG-MP allows you to use in textdraws.
Radio stationsA complete list of all GTA: UG radio stations.
UG-MP exclusive modelsA complete list of all UG-MP-exclusive models such as sunglasses, handbags, and the like.
Scenes / LevelsA list of scenes/levels and some information on how to use them.
Map iconsAll map icons can be found here.
Camera modesAll camera modes in GTA: Underground.
Pickup typesAll of the pickup types in GTA: Underground.
Vending machinesInformation about vending machines in GTA: UG.
Explosion typesAll possible explosion types CreateExplosion has to offer.
ZonesA list of all neighborhoods, towns, cities, and the like (or zones, as we call them).
Bullet hit types
Camera cut styles
Car component types
Don't confuse model IDs with vehicle IDs
Map icon styles
Material text parameters
Object edition response types
Select object types
Vehicle info types
Vehicle modify as types
Getting started Required tools Working with dlctl
What is carcol DL?
Carcol DL: Adding or replacing existing carcols.dat settings
What is carmod DL?
Carmod DL: Adding or replacing existing carmods.dat settings
Carmod DL: Adding your own car components
What is IMG DL?
IMG DL: Using IMG archives for your content
What is map DL?
Using Map DL and IMG DL to add entire maps to your server
Working with LODs
Map DL: IDE files
IDE:anim - Animated models (clump) IDE:objs - Normal models (atomic) IDE:tobj - Timed objects (atomic) IDE:peds - Peds IDE:cars - Vehicles
Map DL: IPL files
IPL:auzo - Audio zones IPL:cloc - Dynamic clocks IPL:cull - Cull zones IPL:enex - Entry-exit markers IPL:grge - Garages IPL:inst - Item instances IPL:occl - Occluders IPL:scrl - Scrollbars IPL:tcyc - Timecycle boxes
What is paintjob DL?
Paintjob DL: Adding new paintjobs
What is ped DL?
Ped DL: Adding new skins
What is pedcol DL?
Pedcol DL: Adding or replacing existing pedcol.dat settings
What is vehicle DL?
Vehicle DL: Adding new vehicles
Vehicle audio DL
What is vehicle audio DL?
Vehicle audio DL: Adding or replacing existing vehicle audio settings
Data file types