|Used when the player is ducking (crouching). It cannot be set using SetPlayerSpecialAction.
|Used when the player is using a jetpack.
|Used when the player is entering a vehicle with an animation. It cannot be set using SetPlayerSpecialAction.
|Used when the player is exiting a vehicle with an animation. It cannot be set using SetPlayerSpecialAction.
|The primary dance loop.
|The secondary dance loop.
|The third dance loop.
|The fourth dance loop.
|The player will surrender and throw his/her hands up.
|The player will pretend to use a cellphone.
|The player will sit. It cannot be set using SetPlayerSpecialAction.
|The player will no longer pretend to use a cellphone.
|The player will drink a beer. The player will become drunk as well.
|Will give the player a blunt to smoke.
|The player will drink from a bottle of wine. The player will become drunk as well.
|The player will drink a can of sprunk.
|The player will be cuffed. The animation does not work on skin ID 0 (CJ).
|The player will carry something, and will not be able to sprint, jump, or shoot. The animation does not work on skin ID 0 (CJ).
|The player will urinate with a visual pee stream. The macro for this special action is not present in the SA-MP include files.