This page breaks down the network statistics which are shown when holding down F5 when connected to a server. Obviously, this only includes network statistics for the client.
|The rate at which data is being downloaded from the server.
|The rate at which data is being uploaded to the server.
|The number of vehicles that are streamed in for the client.
|The number of different vehicle models that are streamed in for the client.
|Vehicle Models Loaded
|The number of (pre-)loaded vehicle models.
|Number of rendered objects.
|Number of ped slots used (NPCs/players use a 'ped' slot).
|Object slots used.
|OnFoot Send Rate
|The rate (in MS) at which on-foot data is being synced. Can be set in server.cfg.
|Streaming Mem (Memory) Used (Also shows total allowance)
|The amount of streaming memory being used, and total available.
|Messages in Send buffer
|The number of network messages waiting to be sent.
|The number of network messages sent.
|The amount of data (in bytes) sent.
|The number of acks sent (acknowledge receipt of a packet).
|Acks in send buffer
|Number of acks waiting to be sent (acknowledge receipt of a packet).
|Messages waiting for ack
|Number of messages that are waiting to be acknowledged as recieved.
|Messages resent (packetloss?).
|The amount of data resent (in bytes).
|The percentage of packets that were sent but never recieved by the other end (lost).
|The number of network messages recieved from the server.
|The amount of data recieved (in bytes).
|Number of acks recieved (acknowledge receipt of a packet).
|Duplicate acks recieved
|Number of duplicate (already recieved) acks recieved.