Keys
Here you can find information about key input constants in UG-MP. These constants are used by natives such as GetPlayerKeys. SA-MP (and UG-MP too, obviously) uses bitmasking to determine which keys are pressed and which are not. Here's an article on bitmasking: https://en.wikipedia.org/wiki/Mask_(computing)
Macro | Value | Embedding Code (On Foot) (7) | Embedding Code (In Vehicle) (7) | Default Key (On Foot) | Default Key (In Vehicle) |
---|---|---|---|---|---|
KEY_ACTION | 1 | ~k~~PED_ANSWER_PHONE~ | ~k~~VEHICLE_FIREWEAPON_ALT~ | TAB | ALT GR / LCTRL / NUM0 |
KEY_CROUCH | 2 | ~k~~PED_DUCK~ | ~k~~VEHICLE_HORN~ | C | H / CAPSLOCK |
KEY_FIRE | 4 | ~k~~PED_FIREWEAPON~ | ~k~~VEHICLE_FIREWEAPON~ | LCTRL / LMB (Left Mouse Button) | LALT |
KEY_SPRINT | 8 | ~k~~PED_SPRINT~ | ~k~~VEHICLE_ACCELERATE~ | SPACE | W |
KEY_SECONDARY_ATTACK | 16 | ~k~~VEHICLE_ENTER_EXIT~ | ~k~~VEHICLE_ENTER_EXIT~ | ENTER | ENTER |
KEY_JUMP | 32 | ~k~~PED_JUMPING~ | ~k~~VEHICLE_BRAKE~ | LSHIFT | S |
KEY_LOOK_RIGHT | 64 | - | ~k~~VEHICLE_LOOKRIGHT~ | - | E |
KEY_HANDBRAKE/KEY_AIM(1) | 128 | ~k~~PED_LOCK_TARGET~ | ~k~~VEHICLE_HANDBRAKE~ | RMB (Right Mouse Button) | SPACE |
KEY_LOOK_LEFT | 256 | - | ~k~~VEHICLE_LOOKLEFT~ | - | Q |
KEY_LOOK_BEHIND | 320(5) | ~k~~PED_LOOKBEHIND~ | ~k~~VEHICLE_LOOKBEHIND~ | NUM1 / MMB (Middle Mouse Button - Click the mouse wheel) | 2 |
KEY_SUBMISSION | 512 | - | ~k~~TOGGLE_SUBMISSIONS~ | NUM1 / MMB (Middle Mouse Button - Click the mouse wheel) | 2 / NUMPAD + |
KEY_WALK | 1024 | ~k~~SNEAK_ABOUT~ | - | LALT | - |
KEY_ANALOG_UP | 2048 | - | ~k~~VEHICLE_TURRETUP~ | NUM8(6) | NUM8 |
KEY_ANALOG_DOWN | 4096 | - | ~k~~VEHICLE_TURRETDOWN~ | NUM2(6) | NUM2 |
KEY_ANALOG_LEFT | 8192 | ~k~~VEHICLE_LOOKLEFT~ | ~k~~VEHICLE_TURRETLEFT~ | NUM4 | NUM4 |
KEY_ANALOG_RIGHT | 16384 | ~k~~VEHICLE_LOOKRIGHT~ | ~k~~VEHICLE_TURRETRIGHT~ | NUM6 | NUM6 |
KEY_YES(2) | 65536 | ~k~~CONVERSATION_YES~ | ~k~~CONVERSATION_YES~ | Y | Y |
KEY_NO(2) | 131072 | ~k~~CONVERSATION_NO~ | ~k~~CONVERSATION_NO~ | N | N |
KEY_CTRL_BACK(2) | 262144(4) | ~k~~GROUP_CONTROL_BWD~ | ~k~~GROUP_CONTROL_BWD~ | H | H |
UNDEFINED(3) | - | ~k~~GROUP_CONTROL_FWD~ | ~k~~GROUP_CONTROL_FWD~ | G | G |
KEY_UP | -128 | ~k~~GO_FORWARD~ | ~k~~VEHICLE_STEERUP~ | UP | UP |
KEY_DOWN | 128 | ~k~~GO_BACK~ | ~k~~VEHICLE_STEERDOWN~ | DOWN | DOWN |
KEY_LEFT | -128 | ~k~~GO_LEFT~ | ~k~~VEHICLE_STEERLEFT~ | LEFT | LEFT |
KEY_RIGHT | 128 | ~k~~GO_RIGHT~ | ~k~~VEHICLE_STEERRIGHT~ | RIGHT | RIGHT |
Notes
- (1): Key not defined in SA:MP includes. You must define this yourself or use KEY_HANDBRAKE.
- (2): Supported since 0.3d. Not detectable in earlier versions. This key can not be detected when the player is in spectator mode.
- (3): GROUP_CONTROL_FWD cannot be detected in SA-MP, as it used internally to enter vehicles as passenger. However, the gametext definition still exists.
- (4): If the key number "262144" does not work, just use key number "2".
- (5): This value is the sum of KEY_LOOK_LEFT and KEY_LOOK_RIGHT.
- (6): Only detected when "JOYPAD" configuration is selected for controller.
- (7): Embedding codes only work for client messages, textdraws and gametexts.