Snapshot 4.1.1


This update fixes numerours issues in the UG-MP launcher, as well as improves the exception handler. Your crash information will now be automatically sent to us. This new feature was added to better address the issues people are having on UG-MP.
Description

This update fixes numerours issues in the UG-MP launcher, as well as improves the exception handler. Your crash information will now be automatically sent to us. This new feature was added to better address the issues people are having on UG-MP.

Changelog
  • Fixed custom object mp_newspaper causing undefined ID errors from FLA when used
  • The remote player synchronization code no longer requires specific DirectX runtimes to be installed – thus solving an issue where the ASI would not load, causing runtime errors when booting either singleplayer or multiplayer (there might be other places in the code which still require it though)
  • Fixed remote player bike leaning not being synchronized properly
  • Fixed the Incorrect Version connection rejected message not being shown when it should (previously it would display the Invalid NickName message)
  • Improved the exception handler:
    • Crash information will now be submitted to us automatically. This feature can be disabled by editing ugcrashreporter.ini.
    • Clarified the crash dialog message to discourage people to share screenshots of the dialog instead of sharing a minidump file
    • Added extra error messages should the game fail to create the minidumps directory, or the minidump itself
  • Also made several improvements / bug fixes to the UG-MP launcher:
    • The Connect to server dialog now uses the title “Connect to server” instead of “Connect to
    • Improved the hostname validation code on the Direct connect window – it should now better detect invalid input.
    • The Direct connect window will no longer default to the default port (7777) in circumstances where it shouldn’t do so
    • Any leading and trailing spaces in the entered hostname will be stripped prior to launching the game.
    • Fixed a crash when the Cancel button was pressed in the Direct connect window
    • Fixed a bug where the input bindings on the registration window and on the Direct connect window would not update until the elements lose focus. This fixes numerous issues, including scenario’s where people report that pressing the ENTER key yields different results than the Connect button (e.g. where it would incorrectly display an error message about the entered hostname and/or where it would connect using a different hostname than the user intended). This change can however diminish performance in both windows.
Download links