Snapshot 3.2


A pretty big update for snapshot 3. This update includes the 3.1 patch, and does not support 3.1 save files.
Description

A pretty big update for snapshot 3. This update includes the 3.1 patch, and does not support 3.1 save files.

Changelog
  • Fixed a bunch of visual alpha bugs in Vice City (specifically neon)
  • Fixed VC lighthouse beam rotating faster when the frame rate is higher, it now takes the elapsed frame delta time into account
  • Fixed random crash in hardware stores in VC
  • The VC Lighthouse beam can now be seen from far away
  • Fixed missing water in one pool in VC
  • Fixed LOD placement bugs in VC
  • Restored missing VC Seabed props (rocks, crashed ship)
  • Restored missing LC Seabed props (rocks)
  • Fixed white couch bug in a SA safehouse
  • Fixed SA minigun sound being wrong
  • Re-implemented the VC GASH Blimp, which can be blown up by both rockets or colliding with any type of vehicle (blimps have no skeleton and are filled using a lifting gas like hydrogen and/or helium, not a good combination with a vehicle, but you can walk on it if you are lucky enough), and it also has a bug fix where it would rotate faster with a higher frame rate
  • Fixed stats not updating correctly (causing so called "hidden package x out of x" bug and a host of other issues)
  • Added a new radio station script with the following fixes/improvements:
    • Radio doesn’t play from the beginning anymore when entering a new area or after saving/loading the game
    • SA radio stations now have icons aswell
    • Auto-tune behavior can now be toggled on/off using the main menu
    • Equalizer effects (bass boost tuning part, bike effect) are now applied to additional radio stations
    • Re-introduced Atlantis radio
    • Radio volume can now be changed using the main menu (previously it only changed when you switched to a new station)
    • Fixed infinite static sound playing after exiting an area with custom radio while it switched to custom radio
    • Fixed white texture bug
    • Improved radio station switching:
      • Fixed radio switching infinitely fast when pressing ‘R’ or when using Ginput
      • The old static mp3 is no longer used and is no longer way too loud
    • SA radio will play if some radio files are missing
    • The position of each station will advance after certain game events (plane flights, wasted/busted, saving/loading)
  • Fixed a rare savegame corruption bug affecting stunt jumps
  • Fixed underwater colors in BW, MLL, and VC
  • Changed “NeilArmstrong” cheat to “BeamMeUpScotty”
  • Fixed Wang Cars + Zero’s RC Shop asset revenue always being 0
  • Fixed sphere where the Wang Cars buy pickup is located
  • Fixed Doherty garage asset pickup (money) being in the ground
  • Fixed cash reward after completing Gripped!
  • Fixed crash after taking a snapshot (this was a FLA bug)
  • Fixed game freezes and crashes in Bullworth
  • Improved traffic behavior in Bullworth, cars no longer randomly turn around, and use one-way-roads properly (they wont just drive over the sidewalk anymore)
  • Fixed cars turning around infront of Bullworth Academy when they were supposed to go over the split road instead
  • Fixed Patriot spawn points during Cesar’s mission where you have to take out the car filled with cash/drugs (the car always spawned in Blueberry Acres)
  • Fixed missing airport gates in San Andreas (you need to unlock access to the airport by improving your flying skill)
  • The player wont fall off the bike anymore during the “PCJ Playground” side mission, making it much easier to complete (it still requires a high enough bike skill though)
  • Fixed a possible savegame corrupting issue which can break save files after saving/loading at a bought asset
  • Added testing code for the radio station script which allows all stations to be available no matter where (which can currently only be toggled on/off by recompiling the SCM and changing the variable which controls it) – this may become an optional feature in the future
  • Fixed a bunch of issues with MLL traffic (reported issues fix is unconfirmed)
  • Fixed LOD on the fish factory in Portland
  • Fixed “Suspect last seen in .” showing up in Liberty City while playing the Vigilante mission, one of the zones had a missing GXT and therefore it wouldn’t have a name
  • Added opening/closing gates to Liberty City (for the fish factory, Staunton LCPD HQ, Dog food factory)
  • Fixed NPC pathfinding issues (mostly applies San Andreas and Vice City – they used an older version of fastman92’s path format. Everything is now updated to the newest path format version (version 3) which comes with a fix for pathfinding issues)
  • Added a lot of new peds for Upstate Liberty
  • Updated all of the existing peds to fix crashes and other issues with them
  • Fixed a random crash caused by train traffic
  • Fixed a bug where the player cannot exit Catalina’s mansion
  • Improved texture quality for Liberty City and Vice City – fixing a bunch of texture bugs
  • Fixed Toni’s Shoreside Vale safehouse being enterable before buying it
  • Fixed invisible rooftop access marker on a skyscraper next to Belleville Park
  • Fixed crash when entering Café Robina
  • Fixed VC Brass Knuckles weapon icon
  • Added LCS weapon cheat codes:
    • HoodsTools – Weapon set 1
    • FireworkCollection – Weapon set 2
    • TacticalGear – Weapon set 3
    • Corrected LCS M4 weapon audio
    • Corrected LCS Tec9 weapon audio
    • Corrected LCS Ingram weapon stats
  • The VC Benson and the VC Bobcat are now more SA styled
  • The ped spawner, vehicle spawner, and weapon spawner now work with GInput, and the keys to navigate through the spawner menus can be changed in the in-game menu (redefine controls menu)
  • Fixed vehicles spawned through the vehicle spawner getting spawned with the angle of the last vehicle driven
  • Fixed SA Countryside savehouse icons (they had the red property icon, now they have the green one)
  • Fixed missing alarm audio when robbing the VC Bank
  • Fixed business save pickups not getting removed (or crashing the game) when you start a mission
  • Improved the Elevator vehicle
  • Fixed girlfriend house doors being open at all times
  • The player now respawns in Bullworth when wasted/busted
  • Fixed flickering trees in LC
  • Fixed floating billboards near the LC Stadium
  • Added missing nightlights in Shoreside Vale
  • Added 2dfx to a bunch of models in Liberty City
  • Sorted LC Portland road LODs (a bunch of missing LODs are fixed, and additional road LODs are added, I might get rid of the temporary models and replace them with the original III LODs – as by default, low quality versions (LODs) of road models were attached to LODs of nearby area’s and since SA handles LODs differently, all of them had to be sorted out by hand and separated from nearby areas, where temporary models would fill the gap)
  • Trees in Liberty City now use mipmapping
  • Fixed prelightning on Portland LODs
  • Liberty City roads now use mipmapping
  • Fixed reflections in the VC Bank interior
  • Fixed some weapons using “Rifle Skill” instead of properly using “Machine Pistol Skill”
  • Fixed a bunch of rooftops in LC
  • Added 2dfx to a bunch of models in Vice City
  • Fixed non-solid building near the Staunton Island fire department
  • Fixed LC Portland pier models (only the LOD model would be displayed)
  • Added missing doors to some GTA: III mission-only interiors to make the player unable to access them
  • Fixed added AT400’s (and Airtrain) being unable to be entered
  • Vending machines in LC are now useable.
  • Fixed Portland fish market stands.
  • Fixed missing textures on dumpsters in Liberty City
  • Fixed hitmen not going after you when getting into debt
  • Fixed girlfriends never calling CJ
  • Added 25 Liberty City snapshots (the locations are something for the user to find out themselves)
  • Fixed invisible walls inside the LC [email protected] interior
  • Added missing breakable glass windows inside LC [email protected]
  • Kenji’s Casino now has a solid rooftop
  • Fixed VCS Streetfighter + VCS Ventoso collision
  • Added stadium events to Liberty City (8-track only)
  • Paramedic side mission can now be played in Vice City and Liberty City.
  • Reduced gang spawn probability a bit
  • Fixed invisible VC Infernus in the VC Mall interior
  • The ped spawn rate is now higher in the VC Mall (like VC PS2)
  • Fixed Newport incorrectly called Torrington
  • Fixed misplaced pickups inside the North Point Mall
  • Improved the VC Pizza Stack interior (peds sitting and eating pizza, food doesn’t go through the table….)
  • Fixed invisible wall inside Diaz’s mansion (specifically the cutscene interior from VCS)
  • Changed the defensive gang war trigger code to limit enemy gang attacks to the city the player is located in. This means you will never have enemy gang attacks in San Andreas while in Liberty City, and instead you will only see Liberty City gangs attack your turfs.
  • Fixed crash when entering the VCS Biplane from the passenger side
  • Limited Cesar’s phone call for the drug stealing side mission to only occur in San Andreas
  • Fixed performance issues when looking at the sun
  • C++ Runtime 2017 is no longer required – instead C++ Runtime 2013 is required, like in Snapshot 2.2
  • Fixed a few possible reasons behind a few system-specific errors
  • Fixed visible bugs with the Bullworth Schoolbus and the MH Prison Bus
  • Updated FLA to 4.3 – the development build is no longer used
  • Added the LCS Flatbed
  • Added LCS Pony, III Pony, LCS Ballot Van, LCS Panlant, III Panlant – and made them much more SA styled
  • Fixed additional cheats not resetting on a new game
  • Updated the wanted level code to make law enforcement use newer peds/weapons/cars which have been implemented recently
  • Added the Atlantis Enforcer.
  • Fixed SWAT peds sent down from police mavericks not using the correct weapons
  • Fixed MLL crashes
  • Improved the VC Victim shop logo texture (previously it looked way too pixelated)
  • Added vending machines now use the correct soda cans
  • Lots of improvements to all weapons currently in UG – mostly bug fixes
  • Fixed a CLEO bug causing audio streams to not get paused when alt-tabbing out of SA (this affects the additional radio stations script too)
  • Fixed VCS Shotguns not using the right weapon audio
Download links