Camera modes
The following camera modes are used by natives such as GetPlayerCameraMode. We included the constant names which R* have used in development, along with a description for clarification.
Keep in mind that a lot of them don't have much value for server developers, and that a lot of them only served a role in developing GTA: III, GTA: VC, and GTA: SA. We marked these camera modes with "Usage discouraged".
Special thanks to The_Hero for his help in setting up this list.
It should be noted that UG-MP uses the same camera modes as SA-MP uses. This list is simply far more detailed.
ID | Constant | Description |
---|---|---|
0 | MODE_NONE | Self-explanatory. |
1 | MODE_TOPDOWN | The top down camera used in GTA: III. Used only for cars. |
2 | MODE_GTACLASSIC | Usage discouraged A broken/buggy version of MODE_TOPDOWN. |
3 | MODE_BEHINDCAR | Usage discouraged An early camera mode which is most likely not used anymore. |
4 | MODE_FOLLOWPED | The camera is set to follow the player. It comes with several modes for the distance. |
5 | MODE_AIMING | Usage discouraged The standard aiming camera mode. It is no longer available. It is still present in the PS2 version of GTA: III, though. |
6 | MODE_DEBUG | The debug camera. The way it was used involved the use of a secondary controller, and the camera functions very similarly to what Amazing Screenshot offers. |
7 | MODE_SNIPER | The sniper scope camera mode. |
8 | MODE_ROCKETLAUNCHER | The rocket launcher scope camera mode. |
9 | MODE_MODELVIEW | Usage discouraged A camera mode for a model viewer probably used by R* in development. |
10 | MODE_BILL | Usage discouraged A camera mode used by Bill Henderson to find a suitable beta offset used by MODE_BEHINDCAR. It is still present in the PS2 version of GTA: III. |
11 | MODE_SYPHON | Used when locking on to a target. |
12 | MODE_CIRCLE | The camera will rotate around the target over time. |
13 | MODE_CHEESYZOOM | Usage discouraged Probably an alias for MODE_WHEELCAM. It is still present in the PS2 version of GTA: III. |
14 | MODE_WHEELCAM | Camera is panned to the vehicle wheels. |
15 | MODE_FIXED | Camera is in a fixed position and will not move. Its primary use cases are for garages, enex scenes, and more. |
16 | MODE_1STPERSON | Used camera mode when you use the right analog stick to move the camera around. |
17 | MODE_FLYBY | Usage discouraged The cutscene camera mode (at least in GTA: III and GTA: VC). |
18 | MODE_CAM_ON_A_STRING | Camera used for vehicles. There are several modes for the distance. |
19 | MODE_REACTION | Usage discouraged Reaction camera mode 1. It is not available anymore and can only be found on the PS2 version of GTA: III. |
20 | MODE_FOLLOW_PED_WITH_BIND | Usage discouraged Reaction camera mode 2. It is not available anymore and can only be found on the PS2 version of GTA: III. |
21 | MODE_CHRIS | Usage discouraged - Reaction camera mode 3 (probably added by Chris). It is not available anymore and can only be found on the PS2 version of GTA: III. |
22 | MODE_BEHINDBOAT | Camera will pan behind boats. |
23 | MODE_PLAYER_FALLEN_WATER | Usage discouraged Used in III/VC/LCS whenever the player gets in water. |
24 | MODE_CAM_ON_TRAIN_ROOF | Usage discouraged Train camera mode which is only available in GTA: III PS2. |
25 | MODE_CAM_RUNNING_SIDE_TRAIN | Usage discouraged Train camera mode which is only available in GTA: III PS2. |
26 | MODE_BLOOD_ON_THE_TRACKS | Usage discouraged Train camera mode which is only available in GTA: III PS2. |
27 | MODE_IM_THE_PASSENGER_WOOWOO | Usage discouraged Used while riding the train as a passenger in GTA: III. It is only available on the PS2 version of GTA: III. |
28 | MODE_SYPHON_CRIM_IN_FRONT | Usage discouraged Special camera mode used when locking on to a target. Not used very often. |
29 | MODE_PED_DEAD_BABY | Usage discouraged Camera mode used when the player dies. |
30 | MODE_PILLOWS_PAPS | Usage discouraged Intended to be used during idle scenes when the player looks at female bums. It is a leftover from the BETA stage of GTA: III (but can still be found in the PS2 version though). See the DW camera modes for more info. |
31 | MODE_LOOK_AT_CARS | Usage discouraged Intended to be used during idle scenes when the player looks at vehicles (often the rear). It is a leftover from the BETA stage of GTA: III (but can still be found in the PS2 version though). See the DW camera modes for more info. |
32 | MODE_ARRESTCAM_ONE | Usage discouraged Camera mode used when the player is busted. It is not used anymore though (only MODE_ARRESTCAM_TWO is still used) |
33 | MODE_ARRESTCAM_TWO | Usage discouraged Camera mode used when the player is busted. |
34 | MODE_M16_1STPERSON | Used in various 3D era games for the first person assault rifle aiming. |
35 | MODE_SPECIAL_FIXED_FOR_SYPHON | Usage discouraged Special camera mode used when locking on to a target. Not used very often. |
36 | MODE_FIGHT_CAM | Usage discouraged An unused fighting camera mode. It is a leftover from the BETA stage of GTA: III. See the DW camera modes for more info (MODE_DW_BIRDY specifically). |
37 | MODE_TOP_DOWN_PED | Usage discouraged Same as MODE_TOPDOWN, but only used for peds. |
38 | MODE_LIGHTHOUSE | Usage discouraged Used in GTA: VC for the Washington Beach lighthouse. |
39 | MODE_SNIPER_RUNABOUT | Usage discouraged Camera mode used when aiming while walking/running around. Unused and is part of the unfinished first person mode which was planned in GTA: III but was scrapped. |
40 | MODE_ROCKETLAUNCHER_RUNABOUT | Usage discouraged Camera mode used when aiming while walking/running around. Unused and is part of the unfinished first person mode which was planned in GTA: III but was scrapped. |
41 | MODE_1STPERSON_RUNABOUT | Usage discouraged Camera mode used when aiming while walking/running around. Unused and is part of the unfinished first person mode which was planned in GTA: III but was scrapped. |
42 | MODE_M16_1STPERSON_RUNABOUT | Usage discouraged Camera mode used when aiming while walking/running around. Unused and is part of the unfinished first person mode which was planned in GTA: III but was scrapped. |
43 | MODE_FIGHT_CAM_RUNABOUT | Usage discouraged Camera mode used while fighting and waling/running around. Unused and is part of the unfinished first person mode which was planned in GTA: III but was scrapped. |
44 | MODE_EDITOR | Probably used by an in-game editor of sorts. |
45 | MODE_HELICANNON_1STPERSON | Camera mode used for the Hunter rifles. |
46 | MODE_CAMERA | Camera weapon scope. |
47 | MODE_ATTACHCAM | Camera which is constantly attached to a ped or vehicle. |
48 | MODE_TWOPLAYER | Usage discouraged 2-player camera mode. |
49 | MODE_TWOPLAYER_IN_CAR_AND_SHOOTING | Usage discouraged 2-player camera mode for drive bys. |
50 | MODE_TWOPLAYER_SEPARATE_CARS | Usage discouraged 2-player camera mode for driving in separate cars. |
51 | MODE_ROCKETLAUNCHER_HS | Aiming camera for the heat-seeking rocket launcher. |
52 | MODE_ROCKETLAUNCHER_RUNABOUT_HS | Usage discouraged Camera mode used when aiming while walking/running around. |
53 | MODE_AIMWEAPON | Used primarily when aiming a weapon (obviously when that weapon doesn't have its own camera mode(s)). |
54 | MODE_TWOPLAYER_SEPARATE_CARS_TOPDOWN | Usage discouraged 2-player camera mode for driving in separate cars while in top down mode. |
55 | MODE_AIMWEAPON_FROMCAR | Used when aiming a weapon while in a vehicle as a passenger (drive by as a player). |
56 | MODE_DW_HELI_CHASE | Derek Ward (DW) cinematic camera - heli / birds view. |
57 | MODE_DW_CAM_MAN | Derek Ward (DW) cinematic camera - generic vehicle campath 1 (camera will zoom in quite quickly and pan to the vehicle. |
58 | MODE_DW_BIRDY | Derek Ward (DW) cinematic camera - generic vehicle campath 2 (the final version of MODE_FLYBY - the camera will fly by your vehicle). |
59 | MODE_DW_PLANE_SPOTTER | Derek Ward (DW) cinematic camera - camera will be placed at the ground and will follow your aircraft. |
60 | MODE_DW_DOG_FIGHT | Usage discouraged Derek Ward (DW) cinematic camera - Probably used for dog fighting, but is no longer used. |
61 | MODE_DW_FISH | Usage discouraged Derek Ward (DW) cinematic camera - Probably intended as a underwater camera mode used while driving boats, but there is little to no reference to this mode in the binariess. |
62 | MODE_DW_PLANECAM1 | Derek Ward (DW) cinematic camera - Basicly the same as MODE_DW_BIRDY but only used for aircraft. The flyby will be vertical. |
63 | MODE_DW_PLANECAM2 | Derek Ward (DW) cinematic camera - Basicly the same as MODE_DW_BIRDY but only used for aircraft. The flyby will be horizontal. |
64 | MODE_DW_PLANECAM3 | Derek Ward (DW) cinematic camera - The camera will focus on the pilot of the aircraft. |
65 | MODE_AIMWEAPON_ATTACHED | Probably a first person camera mode where the camera is attached to the weapon. |