TwisT3R

Project Manager

Joined on May 10 2016

weapon.dat suggestions for new weapons
Resolved
the ruger and m60 must have the same anim as the m4 and must go to slot 5
m60 to slot 7
python and revolver has 6 rounds
m249 has 100 rounds in vcs
m60 has 100 rounds
laser has 7 rounds

TwisT3R

Project Manager

Joined on May 10 2016

Posted 5 years ago

+ edit: some of the added weapons don't have muzzle texture

dkluin

Project Leader

Joined on May 11 2016

Posted 5 years ago

Post a full list of all things which should be changed.

I will edit them soon.

dkluin

Project Leader

Joined on May 11 2016

Posted 5 years ago

Adding these settings.

Plus I will fix the muzzle textures.

dkluin

Project Leader

Joined on May 11 2016

Posted 5 years ago

Fixed them, I didn't change the weapon categories for the Ruger yet but will do so soon.

Also changed the weapon ammo slots.

TwisT3R

Project Manager

Joined on May 10 2016

Posted 5 years ago (edited)

new weapons:

ruger must go to slot 5 & has bad anim loops(?)
ingram and silenced ingram has 30 rounds, 60 with 2 hands. (now they have 50-50 both & double wield)
m60 is bright, has bad anim loops(?)
laser has 7 rounds

dkluin

Project Leader

Joined on May 11 2016

Posted 5 years ago

Alright, will sort that out too.

What should I change next?

dkluin

Project Leader

Joined on May 11 2016

Posted 5 years ago

I gave the M60 and M249 riflebad animations and moved them to the Heavy Weapons class.

The Ruger is now an assault rifle and moved to slot 5.