View tracker entry
TwisT3R
Project Manager
Joined on May 10 2016
TwisT3R
Project Manager
Joined on May 10 2016
Posted 9 years ago
+ edit: some of the added weapons don't have muzzle texture
dkluin
Project Leader
Joined on May 11 2016
Posted 9 years ago
Post a full list of all things which should be changed.
I will edit them soon.
I will edit them soon.
dkluin
Project Leader
Joined on May 11 2016
Posted 9 years ago
Adding these settings.
Plus I will fix the muzzle textures.
Plus I will fix the muzzle textures.
dkluin
Project Leader
Joined on May 11 2016
Posted 9 years ago
Fixed them, I didn't change the weapon categories for the Ruger yet but will do so soon.
Also changed the weapon ammo slots.
Also changed the weapon ammo slots.
TwisT3R
Project Manager
Joined on May 10 2016
Posted 9 years ago (edited)
new weapons:
ruger must go to slot 5 & has bad anim loops(?)
ingram and silenced ingram has 30 rounds, 60 with 2 hands. (now they have 50-50 both & double wield)
m60 is bright, has bad anim loops(?)
laser has 7 rounds
ruger must go to slot 5 & has bad anim loops(?)
ingram and silenced ingram has 30 rounds, 60 with 2 hands. (now they have 50-50 both & double wield)
m60 is bright, has bad anim loops(?)
laser has 7 rounds
dkluin
Project Leader
Joined on May 11 2016
Posted 9 years ago
Alright, will sort that out too.
What should I change next?
What should I change next?
dkluin
Project Leader
Joined on May 11 2016
Posted 9 years ago
I gave the M60 and M249 riflebad animations and moved them to the Heavy Weapons class.
The Ruger is now an assault rifle and moved to slot 5.
The Ruger is now an assault rifle and moved to slot 5.