View tracker entry ElShuzen User Joined on Dec 25 2020 Title Mapping lights problem UG:MP State Verified Mod version(s) Snapshot 4.1.6 Description When creating a mapping in the sky or in some place that gives light the edges of the constructions look whiter marking the edges of walls, floors or ceilings which are poorly lit. This does not happen in the normal version of samp. Steps to reproduce - Create a mapping with flat parts - Put it somewhere with light. - Go to mapping and see poorly lit edges I leave two images of the same construction, one from UG: MP and the other from SAMP Attachments 601631e84854b015237651.png Added more than three weeks ago 601631e848566588373652.png Added more than three weeks ago dkluin Project Leader Joined on May 11 2016 Posted more than three weeks ago Can you provide a snippet which spawns yourt mappings? Also, have you verified that UG-MP is indeed the cullprit? ElShuzen User Joined on Dec 25 2020 Posted more than three weeks ago (edited) It only happens to me in UG-MP, when entering SAMP all the ulimination is fine.I attach a piece of one of the mappings in which it occurs. https://paste.ofcode.org/3AmXjttcxdnBgnyLwaZJYq dkluin Project Leader Joined on May 11 2016 Posted three weeks ago Hmm.. You said you put this somewhere with light? Can you try using SilentPatch on stock SA-MP to check if there's any difference? ElShuzen User Joined on Dec 25 2020 Posted three weeks ago Yes, with SilentPatch the lighting of the mappings is damaged. dkluin Project Leader Joined on May 11 2016 Posted three weeks ago (edited) I'm pretty sure it must be the pointlights fix in SilentPatch then. What lights are created near your mappings? Any 2dfx somewhere? dkluin Project Leader Joined on May 11 2016 Posted three weeks ago Moving this to Verified. We will dig into this further ourselves and take appropriate action.