View tracker entry Ali_Psi User Joined on Sep 08 2020 Title Vigilante Mission - Suspect spawn issue State Verified Mod version(s) Snapshot 220.127.116.11 Description There are certain zones that if you get close to when killing your target/suspect,the subsequent suspects will spawn too close to each other in one single isolatedarea, making it hard for the mission to take you elsewhere through the map, which somewhat breaks the "flow" of the whole thing. This happnens mostly with Francis Int. Airport and the Golf Club in Vice City, and to some degree with the wholegeneral vicinity of Stauton island (Hard for the mission to spawn suspects out of Stauton once in there). Also a minor nitpick, all suspect ped models and their respective vehicles are from san andreas regardless of the city. Steps to reproduce Start the vigilante sub-mission and finish a level near Francis Int. Airport on Liberty City, or Leaf Links Golf Club on Vice city. In Vice ctity it happens regardless if you're close to ther golf club or not, once you reach enough levels (I would say about level 5 or 7 at least) Attachments 5f57e46e3c0dd923469683.png Added half a year ago 5f57e46e3c145132486853.png Added half a year ago dkluin Project Leader Joined on May 11 2016 Posted half a year ago (edited) I don't think the spawn locations are really worth changing. The models may indeed be changed soon; we might opt to make these dependent on the map you are in (so VC peds spawn as subjects while in VC, etc). Moving to verified.